Maintenance Log
Updates
We track content updates to keep gameplay guidance current and useful.
July 1, 2026
Initial site structure released: home play hub, beginner guide, levels map, tips, FAQ, and trust pages.
July 3, 2026 - Content Depth Expansion
Home page was upgraded with mission-driven intro blocks, challenge feature stack, and stronger prison escape narrative alignment.
Guide, Levels, and Tips were expanded with stage sequencing, trap logic, and double-jump economy principles.
July 4, 2026 - New Deep Pages
Added Full Walkthrough and Challenge Modes for longer-session users who need chapter-level route execution and training plans.
July 10, 2026 - Stage Cluster Batch 1
Added four chapter-focused pages: Stage 1, Stage 2, Stage 3, Stage 4.
Home and levels pages now link directly to each stage guide to improve crawl depth and user path clarity.
July 12, 2026 - Stage Cluster Batch 2
Added final-stage set: Stage 5, Stage 6, Stage 7, Stage 8.
Stage map now covers all key escape phases and supports complete end-to-end route training.
July 15, 2026 - Troubleshooting Hub
Added Troubleshooting Hub with symptom-based routing to stage guides, controls, FAQ, and training pages.
July 16, 2026 - AdSense Trust Layer
Added Editorial Policy and Cookie Policy and linked them in site footer for transparency and compliance readiness.
July 17, 2026 - Stage Depth Expansion (No-Screenshot Mode)
Expanded Stage 1-8 pages with deeper execution content: micro drills, progression rules, and failure-to-fix mapping.
Added structured illustration placeholders and captions to support future asset replacement while keeping current pages content-rich.
July 17, 2026 - FAQ and Control Lab Upgrade
FAQ now covers loading, lag, progression, and route-specific issues. Controls page now includes mobile and desktop optimization plus setup workflow.
July 18, 2026 - Icon UX Enrichment
Added icon-based information blocks to Beginner Guide, Level Route Map, and Full Walkthrough.
New visual signals improve scan speed for route order, risk detection, quick fixes, and progression drills while keeping ad slots at zero.
Icon rendering stack was switched to Font Awesome for stronger cross-environment loading reliability.
Planned Next Update
Add section screenshots for each stage, then attach short clip references for complex trap cycles and shortcut branches.